Thursday Thought’s: Why do online D&D campaign’s fail?

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I am looking for a new D&D group.

The last group that I was a part of, for a small story on what happened, the biggest issue was that life happened. Everyone was (for those of us that shown up for the few sessions that we did have) very nice and we made some headway into the campaign. The Dungeon Master is very nice and knowledgeable. I honestly have nothing bad to say about anyone or anything that had happened. At times, life has a different thing for you to pay attention to. I am not angry with anyone that was intended to be a part of the group either. Stuff just happens.

For as crappy as the situation is, it got me thinking. Why do online Dungeon & Dragon’s campaign’s fail?

Yes, I do believe that the group failed. We had an inconsistent time frame between sessions, players (who had things come up in their life and honestly that you can not be mad at them!) that did not show, and for lack of a better term we as character player’s are noobs. The intent of this particular group was to go through a dungeon crawl type of campaign and to learn mechanical ways to get through the fights in a better way. It did not lend itself to much RP; however, the interaction between the players was very good.

For as much as I would have loved for this to work out it just was not in the cards. For as inconstant as it was, I am still very happy with the short interactions that we had as a group. I honestly did and still do like the DM and the players I did interact with. Do I wish we had communicated more? Sure. Do I wish that we as a group that could have made it to sessions on a more consistent basis had a say on how this ended or continued? Yes!

For what it is worth, I did some digging around the Internet and from what I had found, other then general douchbaggery, the biggest issue that I have seen for groups and campaign’s that have failed is communication.

Weather something was changed by a DM or a player just trying to do the best for their characters that they needed to speak to their DM to change – talking about it seems to have been the biggest issue.

I know what a few of you are going to ask. Why not find a place locally that runs a game and jump on the chance and play in person? I would if there were games in session. However with the lack of interest or inconsistencies with scheduling at this point it just is not feasible for them to run a game currently.

So, I am bummed but I understand that life just happens.

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Warcraft Wednesday: Haste, the new gateway drug!

Zeph hasteI know that secondary stats are not the focal point for any class or spec. I also know that item level is great to have at high levels. However, I have played a priest since Cataclysm and the need for haste is at all time high and it has little pay off.

Honestly, I am not sure if it is worth the trouble. For being ilvl 345, her haste is at 13%. It’s is underwhelming, and feels very slow.

Slow to the point of wanting me to rip my hair out. It is frustrating and at one point or another I feel like I should move on.

If you have no idea for the stat priority for a shadow priest is as follows: Intellect > Critical Strike > Haste > Mastery >= Versatility. Haste for consumables is also suggested. (Consumables are gem’s, enchants, and food that you would take with you into raids, five man dungeons at any level, and the other various things you would like to complete.) I know that for Battle For Azeroth the items will have a smaller amount of attributes overall on them, plus there are less secondary stats available in comparison to Legion. That is just how a stat squish works.

I know it seems like I am making a big deal out  of nothing, and lets face it, you should bring the player and not the class or item level; however, this just seems to be off to me. I am going to try and keep a good outlook for this but with how things are going that I should choose another class to play as a main for the expansion.

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MTG Monday: Akroma

Magic-The-Gathering-card backIn Magic! The Gathering I am so enthralled with angel cards. That is what started me on my journey with the table top game in the first place. I wanted to feature a foe of the angels that caught my eye in the first place.

Akroma, was a sentient illusion, created by Ixidor on Dominaria in the image of his lost wife, Nivea, who was killed by Phage in her premier pit fight.

To hear her story, watch the following video:

Akroma, Angel of Wrath, released with the Onslaught expert-level block expansion Legion in January 2003. You can take a look at the card here for more information.

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Feature Friday: Where You Belong!

Every so often I get in a mood to binge watch a television show via Netflix. I have done with several series. Dexter and Weeds being two of them. I have recently been keeping myself busy with a series called “The Fosters”.

I really did not anticipate liking the opening song as much as I do. The song has such an inspirational message. The lyric’s (as sung on the shows introduction sequent) are as follow’s:

“It’s not where you come from, It’s where you belong.
Nothin’ I would trade, I wouldn’t have it any other way.
You’re surrounded, By love and you’re wanted.
So never feel alone, You are home with me. Right where you belong.”

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Vaxis – Act I: The Unheavenly Creatures

coheed-and-cambria-new-pub-2-2018-jimmy-fontaine-loVaxis – Act I: The Unheavenly Creatures is the upcoming ninth studio album by progressive rock band Coheed and Cambria. It will be released on October 5, 2018. It continues the band’s Amory Wars concept.

On May 31, 2018 the band released the first two tracks of the album, “Prologue” and “The Dark Sentencer”, on YouTube. The track listing and album artwork were released on June 22, 2018. The band released the song “Unheavenly Creatures”, which is the album’s third track, on June 28. On August 16, “The Gutter” was released.

I am super excited for the release of the album on the fifth of October. I have been listening to Coheed and Cambria for a while now. It is always great to see new material from these guys!

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