Feature Of The Week: Ten Candles!

I know, for the most part, my feature’s on the blog and podcast have been Warcraft related blogs. I am currently in a weird head space with playing Warcraft currently and I am searching other interest. One of the many things I am looking into are table top games like Magic! The Gathering, RPG’s like Dungeons and Dragons, or a plethora of other games in the RPG space.

My younger sister recently started to watch a few different things on Twitch. One of those channels just so happens to be HyperRPG. (https://www.twitch.tv/hyperrpg) It is mostly because she loves the power rangers and the channel has a few of the current cast members featured on the channel. Yes, she is a nerd in her own way, and I absolutely love her for it.

HyperRPG host a tabletop RPG by the name of Ten Candles.

Ten Candles story telling table top role playing set in the genera of tragic horror. You can play with any number of players and among them one would be the game master. Their job to describe the world, to control the antagonistic them, and generally act like a narrator and referee. The rest will create and play a single character, a survivor fighting against the apocalypse and the creatures in the world. Ten Candles isn’t about winning or about beating evil/darkness. It’s about how the characters face their darkest hours. It’s about how they slowly lose their humanity, their traits and their hope.

Each character has a vice, virtue, a hope, and a brink. A brink is hidden trait from all of the other players and details what they are capable of once pushed to brink of terror, despair, sorrow or deviation. This trait is only available once everything else has been “burned” by the candle.

Also, a set of voice recordings are used once the final recording in case the other players find it and they hear their final message to the world.

The core rules of Ten Candles recommend playing in the dark by the light of ten tea light candles. Playing in the dark may be difficult for individuals who are visually impaired, while fire can be a strong anxiety trigger for several people. The rule book also recommends actually burning pieces of your character sheet while you play. Again, for individuals who are uncomfortable around fire, this can be a concern. A game and group can avoid using the fire if they so choose entirely or use battery operated candles.

For some basic understanding, a light is extinguished by failed conflicts. The story would move forward at that point. In the case of use of real candles – an accidental extinguished candle would also break the scene. (If not using candles or using battery operated candles, the game master would prepare a way to properly deal with how the candles could be accidentally be put out and review that with the rest of the players.) At the beginning of the next scene, there would be a series of truth’s spoken by each player including the game master and the story would continue on from there.  As the game approaches it’s final scenes and the candles are dwindling, Conflicts get more difficult, and the power of narration slips from the hands of the players into the hands of the game master.  The last candle means one person is left alive and to extinguish the candle would also end their life.

I know that is a lot of information about the game, but that is the general way on how the game is played – without the character creation. I am very interested on seeing how that would work and possibly work through a game as a one off deal.

If you are interested in viewing the HyperRPG sessions of Ten Candles, you can start with this video.

Please visit the HyperRPG Youtube page here!

If you are interested to learn more about the game, please visit the official game’s website here